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美國(guó)成年人在電子游戲上大手大腳

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2019年05月22日

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US Adults Are Spending Big on Video Games

美國(guó)成年人在電子游戲上大手大腳

The average American gamer is 33 years old and likes to play video games on their smartphone. And the average gamer is spending on games more each year: 20 percent more than one year ago and 85 percent more than in 2015.

美國(guó)游戲玩家平均年齡是33歲,喜歡在他們的智能手機(jī)上玩電子游戲。而玩家們平均每年的游戲支出更多:比一年前增加20%,比2015年增加85%。

That information comes from a report by the Entertainment Software Association, or ESA, a group that represents computer software and gaming companies. Ipsos, a market research company, questioned about 4,000 gamers for the ESA report.

這些信息來自?shī)蕵奋浖f(xié)會(huì)(ESA)的一份報(bào)告,這是一個(gè)代表電腦軟件和游戲公司的組織。Ipsos,一家市場(chǎng)研究公司,為ESA的報(bào)告詢問了大約4000名玩家。

In the United States, more than 164 million people play video games. That represents nearly 65 percent of all U.S. adults. The most popular kind of game is the casual game – activities that have simple rules and do not require much time or skill.

在美國(guó),有超過1.64億人玩電子游戲,將近占美國(guó)成年人總數(shù)的65%。最受歡迎的一種游戲是休閑游戲,它規(guī)則簡(jiǎn)單,不需要太多的時(shí)間或技巧。

American consumers spent around $43.4 billion on gaming in 2018. Most of that money was used to buy games, not computer hardware or gaming accessories. The three most popular pay-to-play games were “Call of Duty: Black Ops III,” “Red Dead Redemption II,” and “NBA 2K19.”

2018年,美國(guó)消費(fèi)者在游戲上花費(fèi)了約434億美元,這些錢大部分用于購(gòu)買游戲,而不是電腦硬件或游戲配件。最受歡迎的三種付費(fèi)游戲是:使命召喚:黑色行動(dòng)三,紅色死亡救贖二和NBA 2K19。

“Games are striking an important chord with American culture,” said Stanley Pierre-Louis, ESA’s acting president. “That’s what makes it the leading form of entertainment today.”

ESA代理主席斯坦利·皮埃爾·路易斯表示:“游戲正與美國(guó)文化產(chǎn)生重要的共鳴,這使它成為當(dāng)今最主要的娛樂形式。”

More than three-fourths of those asked report that video games provide them with mental activity as well as an escape from work and other day-to-day pressures.

超過四分之三的受訪者表示,電子游戲?yàn)樗麄兲峁┝司窕顒?dòng),他們可以逃離工作和其他日常壓力。

About 46 percent of all U.S. gamers are female, although they often like different games than boys and men do.

大約46%的美國(guó)玩家是女性,盡管他們比男性更容易喜歡不同的游戲。

Americans will soon have even more ways to play video games.

美國(guó)人很快就會(huì)有更多的方式玩電子游戲。

Two U.S.-based technology companies, Apple and Alphabet Inc’s Google, have announced plans to launch game streaming services later this year.

兩家總部位于美國(guó)的科技公司蘋果和原谷歌公司宣布,計(jì)劃今年晚些時(shí)候推出游戲流媒體服務(wù)。

I'm Bryan Lynn.

布賴恩·林恩報(bào)道。

Words in This Story

accessory – n. something added to something else to make it more useful, attractive, or effective

strike a chord – exp. If something strikes/touches a chord in/with you, you think that it is true and have strong feelings about it.

entertainment – n. the act of providing someone with fun or enjoyment

streaming - adj. a method of sending or receiving video or audio material over a computer or computer network


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