Using Virtual Reality to Make Users Want to Exercise
使用虛擬現(xiàn)實(shí)技術(shù)讓用戶(hù)愛(ài)上鍛煉
Businesses are finding more uses for Virtual Reality (VR) as the technology develops.
隨著技術(shù)的發(fā)展,企業(yè)開(kāi)始尋找虛擬現(xiàn)實(shí)技術(shù)的更多應(yīng)用。
VR is no longer only for gaming or enjoyment. An American company called Blue Goji is using VR to improve one's health by making exercise more fun.
虛擬現(xiàn)實(shí)技術(shù)不再僅限于游戲或娛樂(lè)。一家名為Blue Goji的美國(guó)公司正在使用虛擬現(xiàn)實(shí)技術(shù),通過(guò)讓鍛煉更加有趣來(lái)改善人們的健康狀況。
Blue Goji has offices in Austin, the capital of Texas. The company demonstrated its cardiovascular workout machine, called the Infinity treadmill, at the recent South by Southwest festival. The event is held every year in Austin.
Blue Goji公司在德克薩斯州首府奧斯汀市設(shè)有辦事處。該公司在最近的西南偏南音樂(lè)節(jié)上展示了一款名為Infinity treadmill的心血管健身機(jī)器。該音樂(lè)節(jié)每年在奧斯汀市舉辦。
A person using the treadmill wears a virtual reality headset when exercising. Before starting, the user is connected to a belt to prevent falls. Then, the user plays a VR game while running on the machine. The game can transport the user into the virtual world, where he or she can be racing against virtual people.
人們?cè)谑褂眠@款跑步機(jī)鍛煉時(shí)會(huì)佩戴虛擬現(xiàn)實(shí)頭盔。在開(kāi)始跑步之前,用戶(hù)要綁上皮帶以防止摔倒。然后,用戶(hù)在跑步時(shí)玩虛擬現(xiàn)實(shí)游戲。這款游戲會(huì)將用戶(hù)帶入虛擬世界,在那里,他(她)可以與虛擬人競(jìng)賽。
The cost of the hardware and computer software program is $12,000. That is a lot of money for most people. But Kyra Constam of Blue Goji says the virtual reality treadmill is ideal for places where people go to exercise, like a high-end gymnasium or recreation center. She added that people seeking treatment at physical therapy or rehabilitation centers would find the equipment useful.
這些硬件和軟件成本為1.2萬(wàn)美元,這對(duì)大多數(shù)人來(lái)說(shuō)都太貴。但是Blue Goji公司的吉拉·康斯坦姆(Kyra Constam)表示,這款虛擬現(xiàn)實(shí)跑步機(jī)非常適合像高端健身房或娛樂(lè)中心等運(yùn)動(dòng)場(chǎng)所。她補(bǔ)充說(shuō),在理療或康復(fù)中心尋求治療的人們會(huì)發(fā)現(xiàn)這些設(shè)備很有用。
Recently, Leonardo Mattiazzi tested the Infinity treadmill. Mattiazzi said he had a strong feeling to actually get running and do something that pushed his limits. He said the experience was more interesting than running inside the gym without actually going anywhere.
最近,萊昂納多·馬提亞茲(Leonardo Mattiazzi)測(cè)試了Infinity跑步機(jī)。Mattiazzi表示,他感到更有動(dòng)力去跑步,去做一些提升自己極限的活動(dòng)。他稱(chēng)這種體驗(yàn)比在健身房原地跑步更有意思。
Motion sickness less likely
更不容易犯暈動(dòng)癥
Constam said the active use of virtual reality helps solve a common problem while wearing a VR headset. She noted that a lot of VR experiences cause motion sickness because people are in motion during the game, but not moving in real life. But when the user is moving on the treadmill and in the game, the chances of motion sickness are reduced, she said.
康斯坦姆表示,虛擬現(xiàn)實(shí)技術(shù)的有效應(yīng)用有助于解決佩戴虛擬現(xiàn)實(shí)頭盔的一種常見(jiàn)問(wèn)題。她指出,很多虛擬顯示體驗(yàn)會(huì)導(dǎo)致暈動(dòng)癥,因?yàn)槿藗冊(cè)谟螒蛑幸苿?dòng),但是在現(xiàn)實(shí)中沒(méi)動(dòng)。但是當(dāng)用戶(hù)在這款跑步機(jī)和游戲中移動(dòng)時(shí),發(fā)生暈動(dòng)癥的可能性有所降低。
However, users who tested the treadmill while wearing the VR headset each had a different experience. It took Leonardo Mattiazzi 10 seconds to set the controls to running in the virtual world.
然而,佩戴虛擬現(xiàn)實(shí)頭盔測(cè)試這款跑步機(jī)的用戶(hù)各自有著不同的體驗(yàn)。馬提亞茲只花了10秒鐘調(diào)整控制器就開(kāi)始在虛擬世界中跑步。
VR learning curve
虛擬現(xiàn)實(shí)學(xué)習(xí)曲線(xiàn)
Kyra Constam said there generally is a learning curve for VR. The first time users feel lost, but "the more you do it, the more you get used to it," she said.
康斯坦姆表示,虛擬現(xiàn)實(shí)技術(shù)通常存在一條學(xué)習(xí)曲線(xiàn)。她說(shuō),用戶(hù)第一次感覺(jué)不知所措,但是“用得越多就會(huì)越習(xí)慣。”
Mark Sackler was a first time user. He said he felt a little sick at one point during the game. But he thought the experience was surprisingly realistic.
馬克·薩克勒(Mark Sackler)是初次使用者。他說(shuō),他在游戲中一度感到難受。但他認(rèn)為這次體驗(yàn)真實(shí)得令人驚訝。
After carefully studying the users' experiences, Blue Goji plans to begin selling the Infinity treadmill to the public in 2019.
在仔細(xì)研究用戶(hù)體驗(yàn)之后,Blue Goji公司計(jì)劃于2019年開(kāi)始公開(kāi)銷(xiāo)售Infinity跑步機(jī)。
I'm Jonathan Evans.
喬納森·埃文斯報(bào)道。
Businesses are finding more uses for Virtual Reality (VR) as the technology develops.
VR is no longer only for gaming or enjoyment. An American company called Blue Goji is using VR to improve one’s health by making exercise more fun.
Blue Goji has offices in Austin, the capital of Texas. The company demonstrated its cardiovascular workout machine, called the Infinity treadmill, at the recent South by Southwest festival. The event is held every year in Austin.
A person using the treadmill wears a virtual reality headset when exercising. Before starting, the user is connected to a belt to prevent falls. Then, the user plays a VR game while running on the machine. The game can transport the user into the virtual world, where he or she can be racing against virtual people.
The cost of the hardware and computer software program is $12,000. That is a lot of money for most people. But Kyra Constam of Blue Goji says the virtual reality treadmill is ideal for places where people go to exercise, like a high-end gymnasium or recreation center. She added that people seeking treatment at physical therapy or rehabilitation centers would find the equipment useful.
Recently, Leonardo Mattiazzi tested the Infinity treadmill. Mattiazzi said he had a strong feeling to actually get running and do something that pushed his limits. He said the experience was more interesting than running inside the gym without actually going anywhere.
Motion sickness less likely
Constam said the active use of virtual reality helps solve a common problem while wearing a VR headset. She noted that a lot of VR experiences cause motion sickness because people are in motion during the game, but not moving in real life. But when the user is moving on the treadmill and in the game, the chances of motion sickness are reduced, she said.
However, users who tested the treadmill while wearing the VR headset each had a different experience. It took Leonardo Mattiazzi 10 seconds to set the controls to running in the virtual world.
VR learning curve
Kyra Constam said there generally is a learning curve for VR. The first time users feel lost, but “the more you do it, the more you get used to it,” she said.
Mark Sackler was a first time user. He said he felt a little sick at one point during the game. But he thought the experience was surprisingly realistic.
After carefully studying the users’ experiences, Blue Goji plans to begin selling the Infinity treadmill to the public in 2019.
VOA’s Elizabeth Lee reported on this story from Texas. Xiaotong Zhou adapted her report for Learning English. George Grow was the editor.
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Words in This Story
virtual – adj. involving computer programs or the internet
hardware – n. the electronic equipment and other physical parts of a device
belt – n. a piece of material worn or tied around a person’s waist
learning curve – n. the time it takes to learn a new skill
therapy – n. treatment for a physical or other disorder
rehabilitation – n. the process of repairing a physical disability
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